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Title Legendary Hero
Medium Red Pencil, Ink, Grey Markers, Photoshop, 3D Studio Max
Date May 6th, 2003
Info

Another model sheet from my gaming concept for the DraZtic webpage. This one happening to be the main character and shis sword. Once again, the actual model had to be a certain number of polygons and could not be rendered because the assignment required the piece to look like something in an actual real time videogame, and basically a PS2 game. So the textures couldn't be more than 512by 512, we could only use a 1, and it had to be under 2500 polygons. This is my fourth project in 3D Studio Max and was the hardest to do. I used Vertex painting with this piece because we couldn't use actual light sources. So the light you see is actually painted on colors on the model to make it look like light is hitting it. On this model sheet you can see 6 pics of the model. 2 of the model in wire frame mode, 3 poses, and the original concept drawing done in Photoshop (you can view a better version here). Also I've put up the texture used for the model. The texture was applied using ID mapping, which was just me mapping on different parts of that texture onto different things.

I'm not going to explain the hero's function in the game since it's right there on the model sheet and should be pretty obvious without reading it. You may also notice I have the character holding the sword model (Crying Dragon)I made in Max. You can view the sword's model sheet here.